SKIPPERS READY. LINES CLEAR.

PACE THE BOAT.
OWN THE FINISH.

A harbour race for skippers who know when to push and when to drift. Spend your fuel, read the weather and bring your little fishing boat past the final buoy.

OPEN THE RACE MANUAL
Brass fishing skiffs racing through the working harbourBR / 12
THE REGATTA FILE
12 BUOYS08 FUEL06 ROUNDS
2–4 skippers20–30 minutesPace & resource race
CHECK YOUR PACE
A SMALL INTERACTIVE EXAMPLE

TRY THE THROTTLE.

Run a solo, clear-weather practice lap. Pick Drift, Cruise or Dash and watch distance and fuel change. Reach buoy twelve within six turns; weather and optional cards are excluded from this exercise.

  1. 00
  2. 01
  3. 02
  4. 03
  5. 04
  6. 05
  7. 06
  8. 07
  9. 08
  10. 09
  11. 10
  12. 11
  13. 12
Fuel 8 / 8Turns 0 / 6Position 0 / 12

Fuel is full. Choose a pace for the first practice turn.

THE SHAPE OF A TURN

COMMIT. REVEAL.
MOVE. REPEAT.

Six rounds at most. Three pace cards every round. Everybody can see the finish, but nobody gets to ignore the fuel gauge.

01

Commit a pace

Choose a legal pace: Drift moves one and restores one fuel; Cruise moves two and costs one; Dash moves three and costs two. You may not spend fuel you do not have.

02

Read the harbour

Reveal one weather card for your turn. Clear water changes nothing, headwind reduces movement by one to a minimum of one, and tailwind adds one.

03

Run the line

Pay or restore the pace’s fuel, then move the resulting number of spaces. Stop at buoy twelve if the move would carry you beyond it.

04

Finish the round

If any boat reaches twelve, finish the current round so each skipper gets the same number of turns. Otherwise begin the next round, up to a maximum of six.

Breakwater Headwind environment illustrationBreakwater Headwind
A CHANGE IN THE CONDITIONS

THE SEA DOESN’T
READ YOUR STRATEGY.

Reduce this turn’s pace movement by one, with a minimum move of one space. Fuel cost remains unchanged.

Dry-Dock Tune-Up location illustration
BACK AT THE LANDING

Dry-Dock Tune-Up

The crew left something useful by the winch.

Read the card details
Brasswake Regatta tabletop board conceptTHE WORLD ON YOUR TABLE
GET TO KNOW THE WATER

TWELVE BUOYS.
ONE CLEAN LINE.

The course is a straight twelve-space race track dressed as a working harbour. Mark checkpoints four and eight, then the finish at twelve. Checkpoints track progress; reaching one does not award extra movement.

  1. 01

    Inner yard

    Buoys 1–4

    A short opening leg where drifting can store the fuel you will want later.

  2. 02

    Crane reach

    Buoys 5–8

    The middle of the race exposes the cost of every early dash.

  3. 03

    Outer wall

    Buoys 9–12

    Only the final crossing settles the order. Keep enough fuel for the last useful push.

A FEW FAVOURITES FROM THE DECK

SMALL CARDS.
MEASURABLE DIFFERENCES.

Harbour Pilot — illustrated sample card01crew
Forecast check

Harbour Pilot

Inspect the next weather card before choosing your pace. Return it to the top; the forecast still applies to your turn.

Brass Propeller — illustrated sample card02tackle
One efficient cruise

Brass Propeller

Your next Cruise costs no fuel but still moves its normal two spaces before weather. Discard the propeller after use.

Copperwake Catch — illustrated sample card03catch
Optional harbour objective

Copperwake Catch

In the objective variant, take this card when you first reach buoy eight exactly. It breaks a remaining position-and-fuel tie; omit it in the basic race.

INSIDE THE PROPOSED BOX

EVERY PART
HAS A PURPOSE.

The proposed regatta kit uses a twelve-space course, four boat markers, four fuel gauges, twelve pace cards, a weather deck and optional signal tokens. The basic race works with paper gauges and any small objects that can stand in for boats.

Rules and sample components describe a design concept. No physical box is sold through this site.
Brasswake Regatta component and tackle concept
A closer look at the materials behind this edition.
THE SCATTER COMBINATION

THREE SIGNALS.
ONE ENGINE TRICK.

Signal cards carry propeller, anchor or pennant scatter marks. Trade one of each for a tune-up token. Before choosing a pace, spend that token to restore two fuel, up to eight. A tune-up never moves the boat by itself.

See it in the rules
Propeller
Anchor
Pennant
ONE COMPLETE SETA table advantage, earned together
Brasswake Regatta adult tabletop charactersGOOD
COMPANY
THE CHARACTERS AT THE TABLE

A CREW WITH
DIFFERENT INSTINCTS.

Pick a skipper for the story on their work jacket. The basic regatta gives every player identical pace choices and starting fuel.

IrisThe shipwrightBoThe breakwater pilotKitThe harbour mechanic
Meet this edition’s crew
QUESTIONS FROM THE TABLE

CHECK THE
SMALL DETAILS.

Ask about this edition
Can I choose Dash with only one fuel left?

No. Choose a pace you can pay for before revealing weather. Drift remains available and replenishes one fuel.

Does a headwind reduce the fuel cost too?

The cost stays the same. Weather changes distance, which is why choosing a fast pace always carries a planning trade-off.

What if two boats reach the finish during one round?

Complete the round, then compare their remaining fuel. If fuel is equal, both skippers share the result.

Are these the rules of an official game release?

They are original rules for an independent tabletop concept inspired by the fishing theme. This website offers neither an official licensed box nor a real-money game.

Brasswake Regatta illustrated tabletop game-night scene
HARBOUR COURSE / 12

LINES OFF.
TABLE READY.

Put the boats on the course, set the gauges to eight and see who can make six decisions count.

Bring the rules to the table