A LITTLE CHARACTER FOR THE TABLE

A CREW WITH
DIFFERENT INSTINCTS.

Pick a skipper for the story on their work jacket. The basic regatta gives every player identical pace choices and starting fuel.

A CREW WITH <em>DIFFERENT INSTINCTS.</em>
Brasswake Regatta illustrated guide characterFast is a choice. So is arriving with something left.
01
The shipwright

Iris

Iris likes an efficient engine and a spare unit in the tank. She considers a steady second place a better opening than an empty first.

02
The breakwater pilot

Bo

Bo reads the outer wall before the race begins. He saves his loudest turn for the stretch where it can still change the result.

03
The harbour mechanic

Kit

Kit keeps a simple ledger: distance earned, fuel spent, options left. The arithmetic is small; the decisions rarely feel that way.

WHY THIS EDITION EXISTS

Brasswake Regatta

Brasswake Regatta turns a Big Bass Bonanza-inspired harbour into a tabletop pace race. Each skipper has the same three movement choices and an eight-unit fuel tank. The drama comes from committing to a speed before the weather is known.

The proposed regatta kit uses a twelve-space course, four boat markers, four fuel gauges, twelve pace cards, a weather deck and optional signal tokens. The basic race works with paper gauges and any small objects that can stand in for boats.

Find your first turn
Brasswake Regatta illustrated tabletop game-night scene
HARBOUR COURSE / 12

LINES OFF.
TABLE READY.

Put the boats on the course, set the gauges to eight and see who can make six decisions count.

Bring the rules to the table